ne GL_ARB_texture_cube_map_array 1 #define GL_ARB_texture_multisample 1 #define GL_ARB_shader_texture_lod 1 #define GL_ARB_explicit_attrib_location 1 #define GL_ARB_explicit_uniform_location 1 #define GL_ARB_shader_image_load_store 1 #define GL_ARB_fragment_coord_conventions 1 #define GL_ARB_shader_atomic_counters 1 #define GL_ARB_shader_draw_parameters 1 #define GL_ARB_draw_buffers 1 #define GL_ARB_shader_group_vote 1 #define GL_ARB_derivative_control 1 #define GL_ARB_shader_texture_image_samples 1 #define GL_ARB_viewport_array 1 #define GL_ARB_shader_viewport_layer_array 1 #define GL_ARB_gpu_shader_int64 1 #define GL_ARB_gpu_shader_fp64 1 #define GL_ARB_shader_ballot 1 #define GL_ARB_sparse_texture2 1 #define GL_ARB_sparse_texture_clamp 1 #define GL_ARB_shader_stencil_export 1 #define GL_ARB_sample_shading 1 #define GL_ARB_cull_distance 1 #define GL_ARB_shader_image_size 1 #define GL_ARB_shading_language_packing 1 #define GL_ARB_post_depth_coverage 1 #define GL_ARB_uniform_buffer_object 1 #define GL_ARB_shader_bit_encoding 1 #define GL_ARB_shader_storage_buffer_object 1 #define GL_ARB_vertex_attrib_64bit 1 #define GL_ARB_draw_instanced 1 #define GL_ARB_shader_subroutine 1 #define GL_ARB_arrays_of_arrays 1 #define GL_ARB_shader_precision 1 #define GL_ARB_fragment_coord_conventions 1 #define GL_EXT_shader_non_constant_global_initializers 1 #define GL_EXT_shader_image_load_formatted 1 #define GL_EXT_post_depth_coverage 1 #define GL_EXT_control_flow_attributes 1 #define GL_EXT_nonuniform_qualifier 1 #define GL_EXT_shader_16bit_storage 1 #define GL_EXT_shader_8bit_storage 1 #define GL_EXT_demote_to_helper_invocation 1 #define GL_EXT_debug_printf 1 #define GL_EXT_gpu_shader4 1 #define GL_EXT_shader_image_load_store 1 #define GL_EXT_texture_integer 1 #define GL_ARB_texture_float 1 #define GL_EXT_texture_array 1 #define GL_EXT_shared_memory_block 1 #define GL_EXT_geometry_shader4 1 #define GL_EXT_shader_integer_mix 1 #define GL_KHR_shader_subgroup_basic 1 #define GL_KHR_shader_subgroup_vote 1 #define GL_KHR_shader_subgroup_arithmetic 1 #define GL_KHR_shader_subgroup_ballot 1 #define GL_KHR_shader_subgroup_shuffle 1 #define GL_KHR_shader_subgroup_shuffle_relative 1 #define GL_KHR_shader_subgroup_clustered 1 #define GL_KHR_shader_subgroup_quad 1 #define GL_EXT_shader_image_int64 1 #define GL_EXT_shader_atomic_int64 1 #define GL_EXT_shader_realtime_clock 1 #define GL_EXT_shader_integer_mix 1 #define GL_EXT_spirv_intrinsics 1 #define GL_AMD_shader_ballot 1 #define GL_AMD_vertex_shader_viewport_index 1 #define GL_AMD_shader_trinary_minmax 1 #define GL_AMD_shader_explicit_vertex_parameter 1 #define GL_AMD_gcn_shader 1 #define GL_AMD_gpu_shader_half_float 1 #define GL_AMD_texture_gather_bias_lod 1 #define GL_AMD_gpu_shader_int16 1 #define GL_AMD_shader_image_load_store_lod 1 #define GL_AMD_shader_fragment_mask 1 #define GL_AMD_gpu_shader_half_float_fetch 1 #define GL_ATI_shader_texture_lod 1 #define GL_NV_viewport_array2 1 #define GL_NV_shader_atomic_int64 1 #define GL_NV_fragment_shader_barycentric 1 #define GL_NV_compute_shader_derivatives 1 #define GL_NV_integer_cooperative_matrix 1 #define GL_NV_gpu_shader5 1 #define GL_EXT_shader_explicit_arithmetic_types 1 #define GL_EXT_shader_explicit_arithmetic_types_int8 1 #define GL_EXT_shader_explicit_arithmetic_types_int16 1 #define GL_EXT_shader_explicit_arithmetic_types_int32 1 #define GL_EXT_shader_explicit_arithmetic_types_int64 1 #define GL_EXT_shader_explicit_arithmetic_types_float16 1 #define GL_EXT_shader_explicit_arithmetic_types_float32 1 #define GL_EXT_shader_explicit_arithmetic_types_float64 1 #define GL_EXT_shader_subgroup_extended_types_int8 1 #define GL_EXT_shader_subgroup_extended_types_int16 1 #define GL_EXT_shader_subgroup_extended_types_int64 1 #define GL_EXT_shader_subgroup_extended_types_float16 1 #define GL_EXT_shader_atomic_float 1 #define GL_EXT_shader_atomic_float2 1 #define GL_EXT_fragment_shader_barycentric 1