0U;const uint gl_RayQueryCommittedIntersectionEXT = 1U;const uint gl_RayQueryCommittedIntersectionNoneEXT = 0U;const uint gl_RayQueryCommittedIntersectionTriangleEXT = 1U;const uint gl_RayQueryCommittedIntersectionGeneratedEXT = 2U;const uint gl_RayQueryCandidateIntersectionTriangleEXT = 0U;const uint gl_RayQueryCandidateIntersectionAABBEXT = 1U;