gl_RayTminNV;in float gl_RayTminEXT;in float gl_RayTmaxNV;in volatile float gl_RayTmaxEXT;in mat4x3 gl_ObjectToWorldNV;in mat4x3 gl_ObjectToWorldEXT;in mat3x4 gl_ObjectToWorld3x4EXT;in mat4x3 gl_WorldToObjectNV;in mat4x3 gl_WorldToObjectEXT;in mat3x4 gl_WorldToObject3x4EXT;in uint gl_IncomingRayFlagsNV;in uint gl_IncomingRayFlagsEXT;in float gl_CurrentRayTimeNV;in uint gl_CullMaskEXT;