ec3 gl_WorldRayDirectionEXT;in vec3 gl_ObjectRayOriginNV;in vec3 gl_ObjectRayDirectionNV;in float gl_RayTminNV;in float gl_RayTminEXT;in float gl_RayTmaxNV;in float gl_RayTmaxEXT;in uint gl_IncomingRayFlagsNV;in uint gl_IncomingRayFlagsEXT;in float gl_CurrentRayTimeNV;in uint gl_CullMaskEXT;