out uint gl_PrimitiveCountNV;out uint gl_PrimitiveIndicesNV[];in uint gl_MeshViewCountNV;in uint gl_MeshViewIndicesNV[4];const highp uvec3 gl_WorkGroupSize = uvec3(1,1,1);in highp uvec3 gl_WorkGroupID;in highp uvec3 gl_LocalInvocationID;in highp uvec3 gl_GlobalInvocationID;in highp uint gl_LocalInvocationIndex;