ALD input data ** ALD.I data is valid at shader start -- until ASTs overwrite it ** ALD.O data is undefined before the relevant AST [-input] vtg shader: shows shader input data using ALD.I pixel shader: shows shader input data using IPA [-output] vtg shader: shows shader output data using ALD.O [-vertexIndex=]n vertex shaders have exactly one vertex tesselation/geometry shaders have multiple vertices applies to -input/-output [-patch] tesselation/geometry shader: shows patch attribute data [-pixld] pixel shaders: shows PIXLD attribute data [-ldtram] pixel shaders: shows LDTRAM (vertex attribute) data, i.e. barycentric data at