her with other values. let original: u32 = dst_buf[dstOffset]; result |= original & 0xffffff00; for (var i = 1u; i < 4u; i += 1u) { let coordi = coord0 + vec3u(i, 0, 0); if (coordi.x >= srcBoundary.x) { break; } let ri = 0xff & textureLoadGeneral(src_tex, coordi, params.mipLevel).r; result |= ri << (i * 8u); } }